Unpredictable Hits

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Episodes

Play
52:00

Uri Pearl

VP Marketing, PAPAYA

Skill Gaming, Player Motivations, and Why TV Builds Legitimacy

Uri Pearl opens the hood on moving casual players into real-money competition: the three audiences hiding inside one download, why Match 3 never converts and Solitaire always does, the human truth that nobody believes their own skills, & television as the permission to admit you play.

#Tel Aviv

S 3 / E 4

Play
47:00

Amos Adler

VP of Growth, SciPlay

Creative as the Only Lever, the Hunt for Truth, and the Death of the Operator

Amos Adler opens the hood on running growth like a science: why creative is the only lever you control 100%, the money on the floor before creative strategy got centralized, attribution as a permanent hunt for the truth, & why the desk belongs to the analyst now.

#Tel Aviv

S 3 / E 3

Unpredictable Hits podcast thumbnail: Building an AI-Native Studio
Play
51:00

Yotam Pappo

Co-Founder and CEO, Peerplay

Building an AI-Native Studio, the End of the MVP, and Betting on Vision

Yotam Pappo opens the hood on building PeerPlay in the same moment ChatGPT landed: everyone codes and nobody is the AI expert, users who don’t play genres, the supermarket rule that decides where you launch, & the end of the MVP in a world where a casual game competes with every other form of entertainment.

#Tel Aviv

S 3 / E 2

Unpredictable Hits podcast thumbnail: AI in Game Marketing
Play
60:00

Matt Veysberg

Director of Global Creative Marketing, PLARIUM

Product Marketing, the One Winning Creative, and AI’s Taste Problem

Matt Veysberg opens the hood on creative marketing at scale: why one winning creative beats a thousand, product marketing as the missing link most studios still won’t hire for, an algorithm with no taste, & why experience is the last thing AI can’t copy.

#Tel Aviv

S 3 / E 1

Portrait of a man wearing glasses, mid-conversation
Play
60:00

Noam Gohary

Director of Product & Marketing Tech

Attribution Frozen in Time, the Studio-Game-UA Gap, and UA as Amplifier

Noam Gohary takes us under the floorboards of mobile UA: attribution still a car while algorithms became spaceships, black box networks even senior UA managers can’t decode, a sharp read on why UA is just an amplifier & the AI race.

#Barcelona

S 2 / E 6

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62:00

Shay Ze'ev Yosifon

VP Marketing, Zynga

Launching Monopoly Go, the Last UA Lever, and the Future of UA Managers

Shay Yosifon takes us inside the launch of Monopoly Go, from soft launch KPIs deep in the green to scaling harder than anything he’d done before. Creative as the only lever left, marketing embedded inside game teams, playable ads built by game designers and a sharp view on where UA is heading: signal optimization, feeding the algorithm better and faster than your competitors.

#Barcelona

S 2 / E 5

Portrait of a smiling woman speaking into a microphone
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60:00

MARILYNE CHASSEUR

Director of performance marketing, Scopely

The Death of Manual UA, Building Marketing Squads, and Why UA Becomes Growth Hacking

In this episode, Marilyne Chasseur walks us through her philosophy of marketing as an orchestra, how she builds “marketing squads” where data and art share the same KPIs, why creative testing is about lowering risk not chasing volume, and her prediction that as manual campaign control disappears, the future of UA is growth hacking the algorithm from the inside out.

#Barcelona

S 2 / E 4

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64:00

Luis de la Cámara

VP Global Marketing, Rovio

Player Motivations, Protecting a Legacy IP, and Why APAC Is Winning

Luis de la Cámara breaks down what it takes to market Angry Birds, why player motivations drive every creative decision at Rovio, how they protect an IP built to last 100 years, and why he believes Chinese and Turkish studios are already winning the battle for the West.

#Barcelona

S 2 / E 3

Portrait of a smiling gray-haired man
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57:00

Asi Burak

Chief Business Office, Tilting Point

UA Financing, Big IP’s and a Changing Industry

Asi Burak shares how Tilting Point evolved from traditional publishing to pioneering UA financing, why entrenched market leaders are making it harder than ever to launch new games, and the strategic thinking behind working with major IPs like 007 and SpongeBob.

#Barcelona

S 2 / E 2

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1:10:00

Yair Melamed

Senior Vice President Games, Zynga

New Games, Rising CPIs, and Why Great Executives Stay in the Details

Yair Melamed shares why the best gaming executives stay obsessed with details even while managing over a thousand people, how to optimize an existing portfolio of live games, and the data-driven approach behind scaling mobile games.

#Barcelona

S 2 / E 1

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0:46:00

Jon Bellamy

CEO, Jagex

RuneScape Community, Craft and AI: Running a Game That Never Dies

Jon Bellamy talks about his career, taking the helm at Jagex and the path for tremendous growth for one of the most loved franchises in gaming.

#London

S 1 / E 4

Portrait of Shaun Rutland, Unpredictable Hits podcast guest
Play
0:60:00

Shaun Rutland

Ex Co-Founder & CEO of Hutch, Co-Founder & CEO of Anorak

IP games, running successful studios, and building new ones in the era of AI

The amazing founder of Hutch talks about succeeding with IP games, his unbelievable career and starting new studios in the era of AI.

#London

S 1 / E 3

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0:49:00

Zeynep Tasoz Cataner

Senior Marketing Creative Director, Zynga | T2

Authenticity at Scale: UA & Creatives in the Era of AI

Zeynep Tasoz Cataner, senior marketing creative director at Zynga & Take Two talks about finding winning UA creative concepts

#London

S 1 / E 2

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1:00:23

Akin Babayigit

co-founder, tripledot & managing partner, arcadia

Launching new games, emerging gaming hubs and the era of AI

Akin Babayigit, Co-Founder of Tripledot and Managing Partner at Arcadia, shares insights on building successful mobile games, the evolution of gaming hubs around the world, and how AI is transforming game development and marketing.

#London

S 1 / E 1

Release

March, 2026

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Play
0:26:00

Stephane Kurgan

ex COO at King, Founder at QDE

Lessons from scaling King, Mastery in game studio operation, and how AI will affect the business of games

Stephane Kurgan, one of the most talented operators in the business of games talks lessons from King, AI, and scaling titles and companies.

#London

S 1 / E 5

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