How Sett’s agents came to run TikGames’Β entire UA creative, end to end

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Years of experience

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Of creatives made by Sett

The Gist

The whole creative loop, off their plate

Instead of carrying the load of ideation, production, and analysis, TikGames pointed Sett's agents at the problems they wanted solved. The result is a long-running collaboration, with Sett now behind nearly all their creative.


The Challenge

UA Burns through creative fast

TikGames has built successful casual games for two decades, and stayed lean and focused the whole time. But paid UA plays by different rules.

Any team can make only so many creatives, and modern UA moves faster than that. Staying competitive means a constant stream of fresh, diverse, high-quality ads, more than most studios want to build in-house.


Why Sett

The whole loop, no new headcount

Sett's agents run the entire UA creative loop: generate concepts, build the videos and playables, read the data, act on it, then start over from point one, every result feeding back into the next, so the engine sharpens on each cycle.

Sett's agents across the whole UA creative process. No more headcount, no hustle, and no endless briefs.

Diagram of the ideation, analysis, production creative cycle

With Sett

The agents learned Tikgames' game and its market

Sett's agents harnessed TikGames' own data, its competitors' data, and live market signals, keeping every concept fresh, aimed at the right audience, and always on-genre. Growth stopped being capped by what a human team could make, and the winners came faster than ever.


Jewelscape playable by Sett
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We used to juggle creative vendors. Once Sett was producing at this level, we stopped needing anything else

β€” Alex Tikhman, President, TikGames

The Results

A lean team at full speed

Today, more than 90% of everything TikGames runs is creative generated and built by Sett. Their team stays focused on the game, not on a creative production line.

Jewelscape is climbing on AppLovin, and the studio keeps moving fast toward its goals, because the creative keeps coming without adding headcount.


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About TikGames

Founded: 2002

TikGames has been at it since 2002, when it set out to build games for the then-new world of digital distribution. Two decades on, the studio is still lean and still building, with Jewelscape its current focus. Focused by design, veteran by experience.

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