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Unpredictable Hits #014: 100 of 220 Employees Making Playable Ads + 81% of UA Spend Flows Through Playables
Greetings from Beijing, where one studio we met has 220 employees and 100 of them make playable ads. Inside #014: The State of Playables report, Yotam Pappo on the end of the MVP, Toon Blast's quiet 10x, and why the same studios keep winning.
Host: Jonathan Fishman
Unpredictable Hits #013: A Cat Sudoku Doing $200K a Day + Roblox Hands an Engine to 132 Million People
Meowdoku hit 2 million daily players in 60 days, from a concept that sat free on Kwalee's portfolio for 18 months. A Beijing studio wrapped it in cats and pointed ten thousand AI creatives at it. Ideas keep sitting in the open, so the edge belongs to the machine you point at them.
Host: Jonathan Fishman
Unpredictable Hits #012: 262 Games Launched, 3 Won + What AI Changed in UA Creative
262 casual games launched last quarter. Three of them matter. Gaming crossed $200 billion the same year downloads fell, so the edge now belongs to whoever finds the winners, not whoever makes the most.
Host: Jonathan Fishman
Unpredictable Hits #011: UA Became Lab Work + 1,000 Ads For A Single Launch
Game launches doubled in a year. The winners' list didn't budge. Once volume got cheap, the edge moved to whoever reads the results fastest, which turns the UA manager from a buyer into something completely different.
Host: Jonathan Fishman
Unpredictable Hits #010: The Last Lever
267 games launched in Q4. Seven hit. The networks have a 28-day window. Your game has 720 days. Creative volume plus system thinking is the last lever — and Habby, Dream Games, and AppLovin are pulling it harder than you are.
Host: Jonathan Fishman
Unpredictable Hits Newsletter #009
Scopely on growth hacking UA. AI agents running the creative loop. The $6B Moonton deal. Ad fatigue and why copycat creatives stop scaling after 7 days. GDC 2026 recap. Nazara's $100M full-stack acquisition. Plus what actually differentiates studios when everyone has the same AI tools.
Host: Jonathan Fishman
Newsletter 008: UA Creative Strategy in the AI Gold Rush + Rovio’s vp global marketing podcast
AI Gold Rush webinar insights, playable ad anatomy guide, Rovio podcast, Supercell $3B revenue, and the best mobile gaming reads of the week.
Host: Jonathan Fishman
Newsletter 007: State of Gaming at $81.8B + The Playable Strategy Behind Flambe’s $10M/Month
In this edition of the Unpredictable Hits newsletter read about Market growth flatlined at 0.2%. New releases surged 25%. The gap between winners and everyone else is execution speed. This issue covers the frameworks, creative machines, and AI bets separating the teams pulling ahead from the ones producing more noise.
Host: Jonathan Fishman
Newsletter 006: Podcast with Zynga’s SVP + Why Misleading Creatives Actually Work
In this edition of the Unpredictable Hits newsletter read about Market growth flatlined at 0.2%. New releases surged 25%. The gap between winners and everyone else is execution speed. This issue covers the frameworks, creative machines, and AI bets separating the teams pulling ahead from the ones producing more noise.
Host: Jonathan Fishman
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