Why Sett Has Become Such a critical part of how TactileΒ scales each of its winners

0

Years of experience

0

People

The Gist

Sett scales every hit

Launching a game is one thing. Scaling it is another. To keep growing its proven hits, Tactile leaned on Sett's agents for the diverse, high-quality creative that scaling demands, at a volume no in-house team could match.


The Challenge

Scaling a hit is brutal

To scale its hits and keep them growing, Tactile needed to stay ahead of the curve with a nonstop stream of versatile, high-quality UA creatives.

They needed that speed-quality-diversity holy trinity on tap, without adding headcount or a slow, human-based process.


Why Sett

A full agentic scaling machine

Sett's agents handle the full UA loop: they learn the game and its market, generate fresh concepts, build the videos and playables, read the results, and go again.

They produce the volume, variety, and quality that scaling a game demands, faster than a team could manage. Call it a full agentic scaling engine. Or not, doesn't matter.

Diagram of the ideation, analysis, production creative cycle

With Sett

The agents surface the winning angles

Tactile counts on Sett's agents to keep its hits growing. The agents test a wide range of concepts at scale and read the performance, so the winning angles surface fast and budget goes behind what's already working. Their UA and creative teams are constantly armed with new winners.


Simon's Cat Match playable by Sett
Tap to play

Sett's agentic capabilities to own the full funnel of ideation and creation set them apart.

β€” Jacob Kruger, CMO, Tactile

The Results

Scaling winners, on tap

Sett proves what works on each title, so Tactile can scale its winners with confidence.

Sett's agents provide winners and constantly feed the Tactile team with new assets and data. Now every Tactile hit scales with Sett.


want to join the party? Book a demo today!

See it live

About Tactile

Founded: 2008

Tactile Games started as three people in Copenhagen in 2008 with a stubborn idea: make casual puzzle games better, and run a studio better. It worked. Today they're 360+ people across Copenhagen, the UK, and Tenerife, behind Lily's Garden (an estimated $500M+ franchise), Cookie Cats, and the Simon's Cat series. Simon's Cat Match is their next evolution in the match-3 genre.

Use those fingers and subscribe now.