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Stories from the leaders in the game industry

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The latest and best by Sett
Misleading Game ua creatives and Why They Work
Misleading ads are the most advanced content recommendation system in entertainment. They work because they change the aesthetic signal, which changes the audience the algorithm targets. Here's a framework for finding your game's next winning concept.
Host: Jonathan Fishman
PGC ’26 Recap: Three Shifts for UA & Creatives
PGC London 2026 was a blast Three thousand attendees. Two hundred ninety speakers. We're back in Tel Aviv building, but the buzz from PGC London is still echoing through Sett HQ.
Host: Jonathan Fishman
Your Playables Are Black Boxes. Open Them.
A core component of building a system to find winning creatives at scale goes through knowing how players engage with playables. Read about it here.
Host: Jonathan Fishman
2026 Gaming Predictions: What the Industry Sharpest Minds See Coming
Read Sett's roundup of 2026 mobile gaming predictions from the industry's sharpest minds. We read through dozens of expert predictions and analyzed through the main themes for the upcoming year.
Host: Jonathan Fishman
On-Demand Webinar: UA Skills for the AI Era with Supersonic
Watch this on-demand webinar, with our own Jonathan Fishman and Keren Levy, Supersonic's creative growth director.
Host: Jonathan Fishman
How Winners Build a Mobile Game UA Creatives & Playables Machine
We dive into Gossip Harbor's playable strategy to understand how a modern playable machine looks like.
Host: Jonathan Fishman
7 killer tips to improve your game playables performance
UA is undergoing its biggest transformation ever. The winners aren't chasing random hits, they're engineering systems. Here's what skills you need to master.
Host: Jonathan Fishman
Which skills mobile game UA people need to dominate to win the AI era?
UA is undergoing its biggest transformation ever. The winners aren't chasing random hits, they're engineering systems. Here's what skills you need to master.
Host: Jonathan Fishman
It is a ML World, and it will be nothing without a playable or two 
The world of mobile game UA is changing fast, moving towards black box ML engines with very little targeting. What does demand from UA teams?
Host: Jonathan Fishman
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