How Sett Turned A Proven Klondike Creative Into A Long-Running Winner

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The Gist

One focused iteration, A running winner

Vizor already had a Klondike creative that worked. Sett's agents added a new gameplay mechanic that turned it into a fresh winner, one that's stayed in acquisition ever since. Focused iteration, extending the life of a strong concept.


The Challenge

The winners got harder to find

As modern UA networks these days require a vast number of diverse creatives to feed their systems, Vizor needed to stay ahead of that demand.

These creatives need to be produced fast, come in bulk, with high diversity and good quality, to have a chance to find that elusive elixir of UA - a true winning creative.


Why Sett

One closed loop, run by the agents

Sett's agents run the full UA creative loop end to end. They iterate on what's working, build the actual playables and videos, read what the performance data says, then feed every result back into the next round, so each cycle sharpens the next.

It's one closed loop: ideation, production, and analysis, run by the agents.

Diagram of the ideation, analysis, production creative cycle

With Sett

The agents trained on everything Klondike had

This agentic team spread its arms across Klondike's knowledge base, its competitors' ads, its live campaign data, and had a running read of every creative, using it to push Klondike's winning creative further, at scale.


Klondike playable by Sett
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The Results

A winner that keeps running

Sett's agents took a proven Klondike creative and added a new gameplay mechanic. The resulting variation became a long-running winner in Vizor's acquisition, showing how a focused iteration can unlock meaningful additional performance from an established concept.

Sett helped us turn a proven creative into a successful new variation by adding an extra gameplay mechanic.
It became a long-running playable in our acquisition and is a good example of how focused iteration can extend the life of a strong concept.

โ€” Volodymyr Rabotiagov, Marketing Creative Director, Vizor Games

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About Vizor

Founded: 2008

Vizor Games has been making hit mobile games since 2007. From its Limassol base it runs a 700-strong studio across 25+ countries, and its Klondike series helped popularize the farm-and-expedition hybrid. In 2020 Vizor ranked 12th among EMEA publishers by revenue. Klondike is still the flagship, and still hunting its next winner.

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